The general combat is much faster and more fluid than the previous game. Players can hold their melee weapons at the ready than just instantly spawn them when initiating a melee attack. Movement has been greatly improve to allow turning and attacking when boosting. Shields have been revised to have their special abilities and weapon functionality such as the Banshee Norn's Armed Armor DE having its mega cannon I-Field. Instead of taking damage shields are now unbreakable though this time they only reduce damage rather than nullifying it completely. In addition AI partners can now revive the player rather than dying on the spot in the previous game. Two more types of collectables have been added alongside the runners the Materials (represented as white boxes) can be use to create new parts and Luck Boosters (represented as orange red) which greatly increase drop rates though these only appear in multiplayer. The random star-based system has been replaced in favor of a level up system that upgrades parts as they are used over time allowing a player to stick with their own preferred build. This in turn also makes the Shop a place to frequent more as players can easily upgrade parts at their base level rather than hunting for quality parts on the battlefield. Any duplicates of parts currently acquired will be discarded and sold making managing far less cluttered.
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